The Dens and Demons Monster Codex is designed to be used by the GM and the GM alone. If you are a player, it is pertinent that you leave this page immediately. This is your one and only warning. Turn back, for the horrors within are too awesome, too frightening, too powerful for your puny mind! YOU WILL BE SHATTERED BY THE TEXT CONTAINED WITHIN THIS PAGE! AS IF IT WERE PENNED BY THE MAD ARAB HIMSELF! TURN BACK! TURN BACK WHILE YOU CAN! KEEP THY INNOCENCE, THY PURITY OF MIND, OR FOREVER LOSE IT IN A WORLD OF PURE MADNESS, THE IMAGINATION OF A MADMAN, A PSYCHOTIC AND DEPRAVED MADMAN BENT ON YOUR DEMISE! RUN AWAY! ~~Poisonous Creatures~~ Poisonous creatures are best used sparingly, but with deadly efficiency. The smaller ones are the deadliest, and are not to be described as enemies. There are three types of poison: ,minor, dangerous, and deadly. All will lead to death. Minor poison does so in a matter of 1d10x20 turns, giving the afflicted plenty of time to find antivenom. Dangerous poison does so in a matter of 1d6x5 turns, a smaller margin for sure. Deadly poison has a set time of 4 turns, and has a specific form of Greater Antivenom, expensive and suited only for deadly poison. Antivenom and Greater Antivenom can be purchased in town. Large Black Widow: 1HP. Deals 1d0 damage. Inflicts deadly poison. Surroundings will be covered in cobwebs. Adder: 1HP. Deals 1d1 damage. Inflicts deadly poison. Hisses as a warning. Rattlesnake: 1HP. Deals 1d1 damage. Inflicts deadly poison. Rattles as a warning. Skuit: 1d3HP. Deals 1d2 damage. Inflicts minor poison. A small land squid which oozes ink from its skin. Poisontip Hedgehog: 1d2HP. Deals 1d3 damage. Inflicts dangerous poison. A small hedgehog with faint green-tipped quills. Tamzi: 1d6+2HP. Deals 1d6 damage. Attempts to dodge on first attack. Inflicts minor poison. A white primate from the underground with a venomous bite. Maneating Worm: 2d3HP. Deals 1d4 damage. Inflicts minor poison. A large worm-like creature which slinks around in crypts. ~~Woodland Creatures~~ Creatures one may encounter in a woodland environment. Doe: 1d6HP. Deals 1d3 damage. A female deer Buck: 1d8HP. Deals 1d6 damage. A male deer. Moose Cow: 1d8HP. Deals 1d4 damage. A female moose. Moose Bull: 1d10HP. Deals 1d8 damage. A male moose. Coyote: 1d4HP. Deals 1d4 damage. Attempts to dodge all attacks. A medium-sized canine. Coywolf: 1d4HP. Deals 1d6 damage. Attempts to dodge all attacks. A mix between a wolf and a coyote. Wolf: 1d6HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-large canine. Dire Wolf: 1d8HP. Deals 1d6 damage. Attempts to dodge all attacks. A large canine. Black Bear: 1d10HP+1. 1 armour. Deals 1d8 damage. A black-furred bear, typically docile. Brown Bear: 1d10 HP+1. 1 armour. Deals 1d8 damage. A brown-furred bear, more agressive than its black bear cousin. Large Rat: 1d4 HP. Deals 1d3 damage. Attempts to dodge all attacks. A medium, carnivorous relative of the common rat. Giant Rat: 1d6 HP. Deals 1d4 damage. Attempts to dodge all attacks. A large, omnivorous relative of the common rat. Cassowary: 1d4 HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-large omnivorous flightless bird. Pseudo-Dragon: 1d10+1HP. 1 armour. Attempts to dodge all attacks. Deals 1d8 damage. Inflicts minor poison. A large lizard resembling a dragon without wings. ~~Plains Creatures~~ Creatures one may encounter in a plains environment. Includes steppe creatures. Mare: 1d6HP. Deals 1d4 damage. Attempts to dodge all attacks. An adult female horse. Filly: 1d4+1HP. Deals 1d3 damage. A young female horse. Stallion:1d6HP. Deals 1d4 damage. Attempts to dodge all attacks. An adult male horse. Colt:1d4+1HP. Deals 1d4 damage. A young male horse. Bison:1d10HP. Deals 1d8 damage. A large bovine with a tough skull. Coyote: 1d4HP. Deals 1d4 damage. Attempts to dodge all attacks. A medium-sized canine. Wolf: 1d6HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-large canine Doe: 1d6HP. Deals 1d3 damage. A female deer Buck: 1d8HP. Deals 1d6 damage. A male deer. Ostrich: 1d8HP. Deals 1d4+1 damage. Attempts to dodge all attacks. A large, herbivorous flightless bird. Emu: 1d6HP. Deals 1d3 damage. Attempts to dodge all attacks, with advantage. A medium-large, herbivorous flightless bird. Terror Bird: 1d8HP. Deals 1d6+1 damage. Attempts to dodge all attacks. A large, flightless carnivorous bird. Hyena: 1d6HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-sized, cackling canine-like predator. Lion: 1d8+2HP. 1 armour. Deals 1d10 damage. Attempts to dodge all attacks. A large feline predator. Elephant: 2d10HP. 3 armour. Deals 1d10 damage. A massive, trunked and tusked herbivore. Rhinocerous: 2d6HP. 2 armour. Deals 2d12 damage. A large, horned herbivore prone to aggression. Giraffe: 1d12HP. Deals 1d4 damage. A large mammal with a huge neck used for grazing trees. ~~Tundra Creatures~~ Creatures one may encounter in a tundra environment. Muskox: 1d8HP. Deals 1d8 damage. Attempts to dodge all attacks. A stout bovine-like relative of the sheep. Kodiak Bear: 1d10+2 HP. 1 armour. Deals 1d8+1 damage. A brown-furred bear, related to the smaller brown bear. Wolf: 1d6HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-large canine. Dire Wolf: 1d8HP. Deals 1d6 damage. Attempts to dodge all attacks. A large canine. Mammoth: 2d12HP. 4 armour. Deals 1d12 damage. A gargantuan, trunked and tusked herbivore covered in fur. Wooly Rhinocerous: 2d6+1HP. 2 armour. Deals 2d12 damage. A large, wooly horned herbivore prone to aggression. ~~Desert Creatures~~ Creatures one may encounter in a desert environment. Camel: 1d8HP. Deals 1d4 damage. A large, humped mammal with a long, curving neck. Ostrich: 1d8HP. Deals 1d4+1 damage. Attempts to dodge all attacks. A large, herbivorous flightless bird. Coyote: 1d4HP. Deals 1d4 damage. Attempts to dodge all attacks. A medium-sized canine. Jackal: 1d4HP. Deals 1d4 damage. Attempts to dodge all attacks. A medium-sized canine. Hyena: 1d6HP. Deals 1d6 damage. Attempts to dodge all attacks. A medium-sized, cackling canine-like predator. Emu: 1d6HP. Deals 1d3 damage. Attempts to dodge all attacks, with advantage. A medium-large, herbivorous flightless bird. Terror Bird: 1d8HP. Deals 1d6+1 damage. Attempts to dodge all attacks. A large, flightless carnivorous bird. Lion: 1d8+2HP. 1 armour. Deals 1d8 damage. Attempts to dodge all attacks. A large feline predator. Elephant: 2d10HP. 3 armour. Deals 2d10 damage. A massive, trunked and tusked herbivore. Rhinocerous: 2d6 HP. 2 armour. Deals 2d12 damage. A large, horned herbivore prone to aggression. ~~Monsters~~ Creatures which are rarely seen in the wilderness. Almost always hostile. Gorgon: 2d8HP. 1 armour. Deals 1d8 damage, and can cast 1d4 damage spells. Its eyes turn enemies into stone. Snake-haired witches that live in statue gardens. Minotaur: 2d10HP. 2 armour. Deals 1d12+2 damage. Can charge a distance of two tiles in one turn. A bull-headed man of great strength and size that lives in labyrinthians. Hydra: 1d10 HP per head, beginning with three. 1 armour. Deals 1d8+2 damage. Attempts to dodge every odd-number attack. Grows 2 heads when one is slain, unless the wound is cauterized. A multi-headed serpent that inhabits swamps. Gryphon: 2d8HP. 2 armour. Deals 1d10+1 damage. Flies. The head and wings of an eagle upon the body of a lion. Hippogriff: 2d10HP. 2 armour. Deals 1d10+1 damage. Attempts to dodge all even-number attacks. Flies. The head and wings of an eagle upon the body of a horse. Pseudo-Asura: 2d10HP. 4 armour. Deals 1d8+1.5 damage. Can attack twice per turn. A two headed giant with four arms. Hundred Handed One: 1d100+10d2HP. Deals 1d4 damage. Can attack four times per turn. A giant with 50 heads and one hundred hands. Great Serpent: 2d12HP. 4 armour. Deals 1d12 damage. Attempts to dodge all odd-number attacks. Inflicts minor poison. A large snake, said to descend from a much larger one. Ogre: 2d6HP. 5 armour. Deals 1d8 damage. A large pseudo-human with a taste for manflesh. Redcap: 1d8+1d3HP. 1 armour. Deals 1d6+1 damage. Attempts to dodge all attacks. A short and stout pseudo-human that soaks its clothes in blood. Goblin: 1d8HP. 1 armour. Deals 1d6 damage. A short and mischievous pseudo-human related to the Redcap. Not overtly hostile. Striding Man: 1d10HP. Deals 1d8+1 damage. Attempts to dodge all attacks. A tall, lanky black fur-covered pseudo-human with a distinct moustache and downward's pointing tusks. Fairly peaceful compared to other pseudo-humans. Troll: 2d8HP. 1 armour. Deals 1d6+2 damage. A medium-sized, broad and thickly bearded pseudo-human that lives in marshes, mountains, caves and the backwoods. Very peaceful compared to other pseudo-humans. ~~Demons~~ Demons are spirits that are usually hostile to all that is good. There are a few exceptions out there however. Wandering Eye: 1d6 HP. Casts 1d6 damage spells. A large floating eye that can move and see through walls. Gremlin: 1d4+1 HP. 1 armour. Deals 1d4+1 damage. A small, mischievous green-skinned demon imitating a goblin. Night Troll: 2d10HP. 1 armour. Deals 1d6+2 damage. A large, thin and scaly demon which tries to pass itself off as a troll. Frostadont: 2d10HP. 3 armour. Deals 1d10 damage. A massive, trunked, tusked and horned demon from the cold part of the underworld. Befouled Forest Spirit: 2d6+5HP. 2 armour. Deals 1d6 damage. A gnarled and twisted tree which moves via squirming, unearthed roots and attacks by lashing. Beguiler Demon: 3d4HP. 2 armour. Possesses a party member to do its damage. A short, slumped over demon with a cocked head and rigid shell. Chasm Snake: 1d6HP. Deals 1d3 damage. Flies. Inflicts deadly poison. A demonic imitation of a dragon, albeit a very small one. Minor Asura: 3d10HP. 6 armour. Deals 1d10+1 damage. Can attack three times per turn. A demon with three heads and six arms. Fallen Man: 1d2HP. 10 armour. Deals 1d1 damage. A crawling, bereaved-looking soldier clad in strange metal armour. The Tyrant of Old: 4d12HP. 6 armour. Deals 1d12 damage. A large horned and bipedal dragon-like demon. The Tyrant of Today: 2d12HP. 3 armour. Attempts to dodge all attacks. Deals 1d8+1 damage. A large horned humanoid demon carrying a scepter and a sword. The Tyrant of Tomorrow: 1d12HP. 1 armour. Casts 1d4 damage spells. A fat, immobile horned humanoid demon wearing a black silk robe. Dugud: 3d8HP. 2 armour. Deals 1d10+2 damage. Attempts to dodge all even-number attacks. Can attack from a range of 8 tiles with a 1d6 damage lightning bolt. Flies. The head and legs of a lion upon the body of an eagle. Azagu: 2d12+1d6HP. 2 armour. Deals 1d20 damage. Everything within a 3x3 tile radius of him takes 1d2 damage per turn. A demon so hideous that the water boils before his visage. Eddimu: 4d4HP. 1 armour. Deals 1d10 damage. Evil spirits made physical, by summoning ritual or by their own volition. Shedu: 4d4hp. 1 armour. Deals 1d10 damage. A good spirit made physical the same way as an Eddimu. Uttubal: 4d6hp. 2 armour. Deals 1d6 damage. Attempts to dodge every third attack. Inflicts minor poison and webs its target in place. The incestuous produce of Enki and his daughter, Uttu, these demons resemble centaur but with the lower half of a spider. More to be added.