1d3 HP, 1d2-1 per level
1d3 damage
Rolls 3d4 for initial attributes
Gains 5 necromantic charges per level, begins with 1 charge
5*level enemies to level up
Necromantic charges are used to resurrect fallen foes as zombies, ghouls, skeletal warriors, or wraiths. All necromantic minions are treated as classes. In theory, a player could play as one. Friends may not be resurrected.
1d2 HP per level
1d3+necromancer’s level damage
Rolls 1d6 for attributes
Requires three turns to prepare an attack
Can not level up, gives kills to necromancer
Costs 1 charge to raise
1d4 HP
1d4 damage
Rolls 2d6 for attributes
Damage dealt by attacks is confered to the ghoul as health
Can not level up, gives kills to necromancer
Costs 2 charges to raise
1d6 HP, 2d3 armour
1d6 damage
Rolls 2d6 for attributes
Requires one turn to prepare an attack
Can not level up, gives kills to necromancer
Costs 4 charges to raise
2d8 HP
1d4 damage, ignoring armour
Rolls 2d6 for initial attributes
Can cast 1d4xlevel spells per day
30*level enemies to level up
Costs 6 charges to raise
4d10 HP, 2d6 armour
1d12 damage
Rolls 3d6 for attributes
Requires three turns to prepare an attack
Can not level up, does not give kills to necromancer
Costs 10 charges to raise and requires fifteen corpses