The Necrotic Supplement

Necromancer

1d3 HP, 1d2-1 per level

1d3 damage

Rolls 3d4 for initial attributes

Gains 5 necromantic charges per level, begins with 1 charge

5*level enemies to level up

Necromantic charges are used to resurrect fallen foes as zombies, ghouls, skeletal warriors, or wraiths. All necromantic minions are treated as classes. In theory, a player could play as one. Friends may not be resurrected.


Necromancer Minions

Zombie

1d2 HP per level

1d3+necromancer’s level damage

Rolls 1d6 for attributes

Requires three turns to prepare an attack

Can not level up, gives kills to necromancer

Costs 1 charge to raise

Ghoul

1d4 HP

1d4 damage

Rolls 2d6 for attributes

Damage dealt by attacks is confered to the ghoul as health

Can not level up, gives kills to necromancer

Costs 2 charges to raise

Skeletal Warrior

1d6 HP, 2d3 armour

1d6 damage

Rolls 2d6 for attributes

Requires one turn to prepare an attack

Can not level up, gives kills to necromancer

Costs 4 charges to raise

Wraith

2d8 HP

1d4 damage, ignoring armour

Rolls 2d6 for initial attributes

Can cast 1d4xlevel spells per day

30*level enemies to level up

Costs 6 charges to raise

Bonelord

4d10 HP, 2d6 armour

1d12 damage

Rolls 3d6 for attributes

Requires three turns to prepare an attack

Can not level up, does not give kills to necromancer

Costs 10 charges to raise and requires fifteen corpses

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