Faith of the Fathers Supplement

Classes

Priest

2d4 HP, 1d4 HP per level

1d4 damage

Rolls 2d6 for initial attributes, rolls 1d6 for piety

Can perform 1d4+1/3*Piety+level prayers daily.

10*level enemies to level up

Cleric

2d6 HP, 1d6 HP per level

1d6 damage

Rolls 2d8 for initial attributes, rolls 1d6 for piety

Can perform 1d3+1/4*Piety+level prayers daily.

15*level enemies to level up

Prayers

Exorcism: your next attack deals an additional 1d4 damage to demons and undead.

Drain Venom: roll against piety once more, if successful the target is cured of dangerous poison.

Block Paralysis: roll against piety once more, if successful the target will resist all paralysing attacks for 5 turns.

Life Boon: confers 1d4 health to the target. (Conferred health is semi-perm).

His Sword: conjures a temporal +1 damage longsword that lasts for 6 turns.

His Shield: conjures a temporal +1 armour shield that lasts for 6 turns.

Price of Sin: deals 1d8 damage to an evil character, excluding demons and undead.

Summon Spirit: roll against piety three times. If successful, summons the spirit of a dead character of your choosing. Spirits have 1xlevel health, deal 1d2 damage that ignores armour, can not grab or interact with objects, can not block or parry, and can pass through walls and float in the air. If it is a player character, and that player is there, then the player who played that character will be in control of the spirit. Elsewise, the summoner will be in control. Spirits can not be resurrected more than once.

Invisibility: you turn invisible for 1d12 turns. Any stealth rolls are instantly succeeded.

Rainbow: Provides 2d12xlevel turns of light.

Piety and Orders Home

Supplements