Small 1H. Handaxes, daggers, clubs, etc. +1 to sneak rolls.
Medium 1H. +.5 Damage. Shortswords, hammers, hatchets, etc.
Large 1H. +1 Damage. Longswords, maces, battleaxes, etc. -1 to sneak rolls.
Small 2H. +1.5 Damage. Bastard swords, warhammers, waraxes, etc. -2 to sneak rolls.
Large 2H. +2 Damage. Greatswords, mauls, dane axes, etc. -3 to sneak rolls.
Polearms. +1 Damage. Spears, pikes, halberds. -4 to sneak rolls. +1 tile range.
Shortbow. +1 to sneak rolls. 8 tile range
Recurve bow. +.5 damage. 10 tile range
Longbow. +1.5 damage. -2 to sneak rolls. 16 tile range
Crossbow. +1 damage. 12 tile range
A character can wear only one piece of armour, a helmet, and a shield.
Gambeson: +.5 armour.
Chainmail/Lamellar: +1 armour. -1 to sneak rolls.
Mail and Plate/Brigandine/Laminar/Scale: +1.5 armour. -2 to sneak rolls.
Plate: +2.5 armour. -4 to sneak rolls.
Chain Coif: +.25 armour.
Hard Metal Helm: +.5 armour. -1 to sneak rolls.
Small Shield: +.25 armour.
Large Shield: +.75 armour. -2 to sneak rolls.